Blog

Stride Community Toolkit Preview - Code-Only Feature Basics in C#

September 22, 2024

Discover the Stride Community Toolkit, a powerful collection of extensions and helpers designed for the Stride game engine. In this blog post, we dive into the toolkit's code-only feature, empowering C# and .NET developers to create immersive 2D/3D games and visualizations with ease. Explore how this community-driven, open-source project can simplify your game development journey.

C#Stride3D.NETGame DevelopmentAdvanced

Stride Community Toolkit Preview - Code-Only Feature Basics in F#

September 21, 2024

Discover how to use the Stride Community Toolkit's code-only feature with F#, showcasing a powerful set of extensions and helpers specifically tailored for game development in the Stride engine. Learn the basics of integrating F# with Stride's game engine to create 3D scenes, handle input, and manage entities, all using functional programming techniques.

F#Stride3D.NETGame DevelopmentAdvanced

How to reference remote C# code in 11ty

March 15, 2023

We write blog posts and we want to reference our GitHub project C# code or any code from our projects in 11ty. This is a great way to share and maintain code snippets with the community.

C#.NET11tyAdvanced

Visual Studio Advance

May 24, 2021

This post is a quick reference and should help you to familiarise quickly with the key and essential Visual Studio (VS) functionality.

C#Visual StudioAdvanced

Visual Studio Intro

April 03, 2021

This intro is a quick reference and it should help you to familiarise quickly with the key and essential Visual Studio (VS) functionality.

C#Visual StudioBeginner